

WipeTransition - shader to wipe the screens from right to leftįallOutTransition - shader where the old screen ‘falls’ andīecomes transparent, revealing the new one behind it. SwapTransition - implementation of the iOS swap transitionįadeTransition - shader to fade the screen in/out Or the old one slides off the new one depending on the mode SlideTransition - slide the screen in/out, from any directionĬardTransition - new screen slides on the previous NoTransition - switches screens instantly with no animation You have multiple transitions available by default, such as: To switch to a screen which is already added, you should use the Note that this method adds the screen to the ScreenManager instanceĪnd should not be used if your screens have already been added to this switch_to ( screens, direction = 'right' ) Building on the previousĮxample, this can be accomplished like so: SlideTransition which slides right to the next screenĪnd slides left to the previous screen. run () Changing Direction ¶Ī common use case for ScreenManager involves using a add_widget ( SettingsScreen ( name = 'settings' )) return sm if _name_ = '_main_' : TestApp (). add_widget ( MenuScreen ( name = 'menu' )) sm. load_string ( """ : BoxLayout: Button: text: 'Goto settings' on_press: = 'settings' Button: text: 'Quit' : BoxLayout: Button: text: 'My settings button' Button: text: 'Back to menu' on_press: = 'menu' """ ) # Declare both screens class MenuScreen ( Screen ): pass class SettingsScreen ( Screen ): pass class TestApp ( App ): def build ( self ): # Create the screen manager sm = ScreenManager () sm. Each screen has by default a # property manager that gives you the instance of the ScreenManager used. Please note the : this is how # you can control the ScreenManager from kv. Common definitions for a Windows providerįrom kivy.app import App from kivy.lang import Builder from import ScreenManager, Screen # Create both screens.Auto Create Input Provider Config Entry for Available MT Hardware (linux only).Native support for Multitouch devices on Linux, using libmtdev.

Native support of MultitouchSupport framework for MacBook (MaxOSX platform).Native support of Wacom tablet from linuxwacom driver.Native support for HID input from the linux kernel.Compatibility module for Python 2.7 and >= 3.4.Touch Tracer Line Drawing Demonstration.Multistroke Recognition Database Demonstration.Texture Wrapping and Coordinates Example.Application example using build() + return.
